﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Rec = Microsoft.Xna.Framework.Rectangle;

namespace WheelOfCivilization.Logic
{
    public struct State
    {
        // Ground lists.
        public struct Ground
        {
            public List<Rec> selectedMoveableGround;
            public List<Rec> noneSelectedMoveableGround;
            public List<Rec> noneSelectedNoneMoveableGround;
        }

        // Other types.
        // @todo: Not sure if these types are correct. Please correct me if they aren't.
        public List<Rec> gold, wood, stone, center;
        public Ground ground;
    }
}
